Worked on a playable video game prototype during 10 weeks for Ubisoft's 2024 GameLab Competition, according to the given theme of "Dreams".
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Inspired by Greek Mythology, it follows brothers Morpheus and Phantasos on their quest to purify corrupted dreams and help the Waking sleep peacefully.
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I was tasked with the concept art of the characters, the introduction comic, and the development of UI elements.
I also learned the basics of UE5's Niagara VFX System over the course of 20 days to create the various effects needed for the gameplay.